Gaming Mouse & Keyboards are engineered to provide gamers with higher-end performance and a great gaming experience.Gaming keyboards often have a variety of programmable keys for use in or out of game. They are often backlit, and may feature a thicker coating of paint on the most used gaming keys (w, a, s, d, space). They’re also more suitable for long time use by (usually) being built in a more robust fashion, and are made so that they won’t hurt the user’s hands after a period of long use. Gaming keyboards can also come with a variety of useful features from a windows key disable switch to a LCD screen.
Gaming Mouse is specifically designed for use in computer games. They typically employ a wide array of controls and buttons and have designs that differ radically from traditional mice. It is also common for gaming mice, especially those designed for use in real-time strategy games such as StarCraft, or in multiplayer online battle arena games such as Dota 2 to have a relatively high sensitivity, measured in dots per inch (DPI). Some advanced mice from gaming manufacturers also allow users to customize the weight of the mouse by adding or subtracting weights to allow for easier control. Ergonomic quality is also an important factor in gaming mice, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests.
Currently, Taiwan is the largest production area of Gaming Mouse & Keyboards, which took 45.40% percent of the production market in 2016. And as the market growth rate in developing countries is much faster than the speed in developed countries.
The global Gaming Mouse & Keyboards industry mainly concentrates in the North America, Europe, China and Taiwan. the global leading players in this market are Razer, Corsair, A4TECH, Logitech and RAPOO, which accounts for about 58.87% of total production value.The Gaming Mouse & Keyboards market is primarily driven by the need of people who playing the game extensively as part of a hobby or a career. At the same time, the technology that went into Gaming Mouse & Keyboards got cheaper; advancements in plastic molding technology make it easier to manufacture the Gaming Mouse & Keyboards.
The Gaming Mouse & Keyboards mainly classified into two Types: Gaming Mouse and Gaming Keyboards. The service life of Gaming Mouse is shorter than the gaming keyboard. The revenue market share of Gaming Mouse is 53.02%, while Gaming Keyboards is 46.98% in 2016.Despite the presence of competition problems, due to the global recovery trend is clear, investors are still optimistic about this area; the future will still have more new investment enter the field. In the next five years, the consumption volume will keep stable increasing, as well as the consumption value.
The worldwide market for Gaming Mouse & Keyboards is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019.This report focuses on the Gaming Mouse & Keyboards in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
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The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Mouse & Keyboards product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Mouse & Keyboards, with price, sales, revenue and global market share of Gaming Mouse & Keyboards in 2017 and 2018.
Chapter 3, the Gaming Mouse & Keyboards competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Mouse & Keyboards breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, Gaming Mouse & Keyboards market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe Gaming Mouse & Keyboards sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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